The fates are weaving their yarn, destiny is already decided.
And there's nothing Theodore can do about it.
But when he meets Oliver everything takes a step to the left into uncertainty.
Together they discover the forgotten past and the unwritten future!
And, of course, love.
Goma, a wayward Orcish soldier, finds herself in Fairmeadow, a commune of pacifists deep in the Cascadian wilderness. Isolation has allowed the commune to thrive in the shadow of a century-long war, but Goma’s arrival brings troubling reminders of the world outside to those who have settled there in search of respite. Fairmeadow’s enigmatic leader, Sanctuary, finds his utopian vision challenged as he struggles to keep the peace. Their self-sufficiency exists on thin margins - margins that threaten to break if Goma cannot learn to live alongside those who she has sworn to fight.
Fairmeadow is a post-epic fantasy drama inspired by the counter-cultural movements of the late 60’s, the landscapes of the Pacific Northwest, and tabletop RPG’s. It’s about the collision of idealism against pragmatism, reckoning with the consequences of dropping out, and trying to make its readers want to go on a hike.
An adventure story set in an alternate-historical dieselpunk world, The Automan’s Daughter follows military-school dropout Aisha Osman and her industrialist uncle Siddig as they outwit bikers, spies and kidnappers while gearing up for a tournament showdown with the formidable Widowmaker mecha.
Malaya Walters was bitten by a werewolf as a child. After being raised by her human family, she faces the chance to learn what being a werewolf is really like as an adult.
When Hawk's brother Emry is killed and his half-sister Liya stolen away by otherworldly soldiers, Hawk is determined to find the only family he has left, no matter what it takes...even if that means crossing a country that wants creatures like him snuffed out.
Liya, meanwhile, finds herself alone on another planet populated by monsters. Full of grief over her lost brothers and anger at the enemy now surrounding her, she struggles to understand this new world she's been forced to take part in--and slowly begins to realize that all the things she thought she knew about it were wrong.
This story is about a young girl who goes on an adventure to become a knight after her brother goes missing! She wishes to learn about the world around her and hopefully she’ll make friends who’ll help her on her journey! Eventually, we'll also learn about her brother, who puts the world on his shoulders because he wants to protect his family.
StarHammer is the story of a teen who inherits a powerful alien artifact and proceeds to make a series of increasingly poor decisions.
Thistle is a masked mage with a mysterious power, an enigmatic past, and, of course, the great burden of Destiny on her shoulders.
She’s chased out of every town with torches and pitchforks when the locals see her face, and is eagerly sought after by a great and terrible figure who defines most of her dark thoughts towards herself. In desperation, she briefly joins up with a small band of Mercenaries, but finds herself swept up in and caught off guard by their loyalty and acceptance.
Who (or what) is Thistle? Where did she come from? Will these unruly, uncultured, rough-around-the-edge fighters be the ones to help Thistle realize her sense of self-worth in time to stop the shadows of her past from overwhelming and consuming the world?
Lysander lacks direction in his life… though he seems to be the only one who doesn’t mind. He’s content to live rent-free under his sister’s roof, get high, watch monster movies, and canoodle with Simon, the new neighbour who moved in a few months ago.
When Lys is attacked one night by a strange intruder in his kitchen, it’s soft, quiet Simon who comes to his aid. In the process, he exposes Lys to a deadly secret:
Monsters are real, and they’re tired of living humanity’s shadow.
Heroes of Thantopolis is a fantasy action-adventure comic about Cyrus, a young boy who was transported to the titular City of the Dead under mysterious circumstances. The conniving queen of the realm, Helene, taps Cyrus as her Champion and enlists him to fight against three wicked ghosts interested in taking over the city, in exchange for sending Cyrus home and getting his memories back. Luckily, Cyrus doesn’t have to do it alone. Along with his new ghost friends, Cyrus explores the afterlife, fights bad guys and unravels mysteries. Can Cyrus save Thantopolis? And is it really that his arrival in the city was random? Or is there more to Cyrus than it seems…?